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Behind-the-scenes engineering, infrastructure, and architecture posts.

6 posts in this category.

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Keeping Baseline Alive: Why the Free Edition Is Ending

The last month brought more people to Baseline Maps than I expected. Here is what it costs to run, why the Free Edition is ending, and what members get.

By Casey Chamberlin · October 13, 2026

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Why We Built for iOS and Android from the First Day

Most indie outdoor apps launch iOS-only and add Android later. We did it both ways from day one. Here's why — and what it cost us.

By Baseline Maps Team · May 25, 2026

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How We Built Baseline Maps from a Frustrated Fishing Weekend

The origin story of Baseline Maps — what we couldn't find in any existing outdoor app, what we shipped first, and how a fishing tool became a three-mode platform.

By Baseline Maps Team · May 25, 2026

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How We Keep Hunting and Fishing Regulations Current

State agencies publish 200-500 page rule books and change them mid-season. Here's how we keep every river and GMU in Baseline Maps tied to the right rules.

By Baseline Maps Team · May 25, 2026

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Voice Memo to Production: How We Ship Features in Under Two Weeks

From a 45-second voice memo on a riverbank to a shipped feature in users' hands — the exact process that turns user requests into code in days, not quarters.

By Baseline Maps Team · May 25, 2026

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Why We Obsess Over Offline Maps

Most outdoor apps treat offline maps as a tier feature. We treat them as the default. Here's why — and what it changes about how the app is built.

By Baseline Maps Team · May 25, 2026